Conversational Knowledge Agents
Conversational Knowledge Agents
Playabl’s digital agents are supported by 15 years of R&D in AI-based conversation.
Playabl’s digital agents are supported by 15 years of R&D in AI-based conversation.
Playabl agents tap into your knowledge base to become experts, to provide useful information to users immediately, walk them through complicated processes, and teach them about products.
Playabl agents have true cognitive capabilities that surpass today’s simple stimulus-response bots and dialog trees. They can respond with a number of different possible answers, able to answer the same question differently based on context, history and goals/profile of the user.
Our agents use social reasoning to decide what actions to take and how to best respond to the user. They can proactively drive conversations through their own goals and intents, asking their own questions to deeply understand what users want.
Playabl agents demonstrate personality, emotion, social awareness and empathy, creating a more lifelike experience. They can represent your brand’s persona with engaging wit, and even portray an inner life of their own.
Playabl runs happily in the cloud on multiple platforms
Playabl's team has decades of experience tackling real AI in both industry and academia, creating landmark experiences using novel AI.
Andrew is an innovator in the design, writing and engineering of personality-rich virtual characters, interactive stories and social games. His past projects include Façade, the popular Dogz, Catz and Babyz franchise at PF.Magic, Touch Pets Dogswith his iPhone studio Stumptown Game Machine, and IMMERSE, a social skills training research game.
Michael is recognized internationally as a leader in AI-based interactive entertainment. He is founder of the Computational Media Department, Center for Games and Playable Media and the Expressive Intelligence Studio at UC Santa Cruz. His past projects include Façade, Prom Week and he served as Primary Investigator on IMMERSE.
Larry is an engineer, designer, interactive artist and musician, specializing in crafting artificial intelligence for socially engaging characters and dynamically adaptive game experiences. His past projects include narrative extensions to Microsoft's Kodu AI Lab and systems architecture, AI engineering and tool development for IMMERSE. He holds degrees in Anthropology and Computer Science from Yale University and UC Santa Cruz.
Tobin has over 20 years executive experience growing start-up game companies, creating 50 games with over 60 million cumulative downloads garnering several industry awards. Previously CEO/co-founder of Punch Entertainment, an award-winning mobile games developer and publisher backed by IDG & Softbank, and acquired by DeNA. Executive advisor to fast-growing start-ups such as Dash Robotics, Opera Event and Bound. Tobin graduated from Stanford University.