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Playabl


We make AI-driven interactive characters

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Playabl


We make AI-driven interactive characters

 

harnessing the potential of expressive ai

Playabl characters have goals and personalities of their own, with the power to listen to the player and create compelling conversations and stories on the fly

 
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Our Tech


Playabl's experiences are supported by 15 years of R&D in AI-based conversation and storytelling, building on the framework of our award-winning interactive drama game Façade

Our Tech


Playabl's experiences are supported by 15 years of R&D in AI-based conversation and storytelling, building on the framework of our award-winning interactive drama game Façade

CHARACTER ai editor

Our tools offer intuitive authoring of AI-driven characters and conversations with dynamic, real-time aliveness.

SOCIAL PHYSICS

Our characters use social reasoning to decide what actions to take, and how to best respond to the player.

story structure

An understanding of dramatic structure is built into our systems, so that a satisfying story naturally unfolds.

expressive play

We use natural speech and gesture to create immersive experiences that are a great fit on all platforms, including VR and AR.

Our Team


Our Team


 

Playabl's team has decades of experience tackling real AI in both industry and academia, creating landmark experiences using novel AI.

 
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Andrew Stern

CCO

Andrew is an innovator in the design, writing and engineering of personality-rich virtual characters, interactive stories and social games. His past projects include Façade, the popular Dogz, Catz and Babyz franchise at PF.Magic, Touch Pets Dogswith his iPhone studio Stumptown Game Machine, and IMMERSE, a social skills training research game.

MicHael Mateas

Chief AI Architect

Michael is recognized internationally as a leader in AI-based interactive entertainment. He is founder of the Computational Media Department, Center for Games and Playable Media and the Expressive Intelligence Studio at UC Santa Cruz. His past projects include FaçadeProm Week and he served as Primary Investigator on IMMERSE.

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Larry LeBron

CTO

Larry is an engineer, designer, interactive artist and musician, specializing in crafting artificial intelligence for socially engaging characters and dynamically adaptive game experiences. His past projects include narrative extensions to Microsoft's Kodu AI Lab and systems architecture, AI engineering and tool development for IMMERSE. He holds degrees in Anthropology and Computer Science from Yale University and UC Santa Cruz.

Tobin Lent

CEO

Tobin has over 20 years executive experience growing start-up game companies, creating 50 games with over 60 million cumulative downloads garnering several industry awards.  Previously CEO/co-founder of Punch Entertainment, an award-winning mobile games developer and publisher backed by IDG & Softbank, and acquired by DeNA.  Executive advisor to fast-growing start-ups such as Dash Robotics, Opera Event and Bound.  Tobin graduated from Stanford University.